Four-Color FAE

Collateral Consequences

The following is a reprint of the "Collateral Consequences" rules from the Fate System Toolkit, and can be found online at

In addition to their usual complement of consequences, the players can also make use of three communal consequences, one of each degree of severity. These represent damage to the environment or new complications in the story, such as Injured Bystanders or Anti-Mutant Hysteria. Players can effectively use them to offload harm from themselves onto the world around them. A collateral consequence can be cleared, using an Overcome action with whatever approach seems most appropriate, with two exceptions. One, it must be done during the scene in which the consequence is incurred. Two, there’s no delay - with a good enough roll it clears immediately.